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If we got separate planes and helos in PS2 like they ask for, they'd cry even harder. If I had a choice I'd easily pick an Arma helo over an ESF, and ground would never stop crying. They're fast enough moving forward but can't move backwards or to the sides, can't hold a hover above a target. ESF are basically terribly built helicopters. I also don't get all the hate about the Reverse Maneuver. Implemented weapons designed to be used against aircraft almost out of sight was a big mistake. With those sluggish speeds and crazy close ranges there's no need to flak or lock-ons in the first place. I get that it all comes down to render range, so it works, but AA guys don't seem to grasp that. Reavers without boost go about as fast as a modern jeep. On top of that RM is always done at very low speeds.Įdit: Reworded the first paragraph because I didn't realize how pitifully slow ESF are compared to real aircraft. A real life VTOL jet is multiple times faster than ESF in game, but it doesn't use additional downward thrusters like every ESF has. That is very easy to do in vacuum, but in atmosphere and gravity you need a specially designed airframe to do this without literally tearing the plane apart - something that is completely non-factor in game.Īlso realize that in game you aren't really moving at high speed relative to real life to begin with, you a moving at fast car or regular helicopter speeds even while using an afterburner. The main difference between game and real world would be that you would not brake AT ALL, to pull of such a maneuver but instead use a thruster to turn a plane around while keeping forward momentum. A maneuver is literally a move to change direction. Also, RM doesn't keep the original direction of the aircraft. On top of that it is such a risky move that you wouldn't an unintelligent/unmanned vehicle to do. It is just that in real life such a maneuver can be quite dangerous to a pilot and moving at such low speeds required to do an RM is suicidal to begin with and most planes aren't really designed to do such a maneuver and handle the stresses involved. You clearly don't understand how RM works. ”Ehh, not really a bastardization of physics. It can't keep doing the reverse maneuver or variations of it to stay on target constantly while being hard to hit/predict.
#Endless space 2 tips on ground combat full
If it stops, then it's very vulnerable to AA and if not then it has only a limited amount of time before it has to either exit the area or come to a full stop. That way an ESF would have 2 options for A2G, direct flying attack - even slow or full stop. It's almost like they want us to think we're flying in space and away from any form of gravity. The reverse maneuver is a bastardization of physics in that an ESF can rotate 180 degrees at high speed, while continuing in its original direction of travel and not stall. It would take another 1/2 second to begin accelerating again. ESFs already defy physics (can anybody say stall), that it shouldn't matter that 1 button just stops it in midair, after maybe a 1/2 second slow down period, where it can rotate but never actually move in reverse or sideways. Instead of reverse, the ESF just stops and hovers immediately, it does not move backwards i.e. It has been so long since I maxed it that I can't recall how many lvls it is p. Remove mouse acceleration!! I'm going to keep fighting for 1/2 off nosegun only ESF. Couple wing reload with nose reload, so chain firing rotary/coyotes wouldn't be a thing.
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Switching tomcats to be something more like the current Swarm would be great, that way the target could flare or reverse maneuver away, if it's an ESF, so Libs/Gals/Valks would still be good targets, maybe lessen the range as well. Air is an incredibly small and nearly dead community, and what gets me are players intent on making it smaller (looking at you VS Connery, any of you who speak English anyway, go get your balls back).Īll that said, air could use refinement. I always reach out to pilots who didn't stand a chance, and if they speak English we almost always end up adding each other and flying together in the future on one faction or another. Its really not that much fun killing noobs, i'm happy to help anyone who asks in order to help others enjoy the wonderful air game in PS2 as well as hopefully eventually have some fun fights with good pilots. ↑ “ Another tip, ask the people who kill you for tips.